Despite its solid damage output, more traditional maneuvers empowered by a Euphoria build tend to be more efficient. Both Whirl and Rend can be quite powerful, but you’ll often need to focus such builds around Adrenaline. Other, flashier combat skills are certainly functional but often somewhat inefficient. They provide excellent bonuses to critical hits on light and heavy attacks, respectively. In addition to the combat skills mentioned above, Precise Blows and Crushing Blows are among the best combat skills in Witcher 3. Best Combat Skills See a problem? Impale it. And hey, if nothing else, using it nets a little XP that can eventually go towards replacing it. While signs aren’t much of a priority in the meta, they open up fun dialogue options and play to one of the game’s greatest strengths: a character-driven bolstered by moment-to-moment dialogue. Speaking of Jedi, however, a great early skill for mind trick enthusiasts is Delusion. You can play Jedi and deflect arrows if you want (I’ve been there myself), but if you’re looking to maximize damage efficiency (which the Witcher 3 meta tends to prioritize), practice with those other tactics makes perfect. Arrow deflection, for example, can be replaced with effective use of Quen, dodges, and rolls. Their applications are often so specific that they don’t impact most of the game. If for no other reason than reinforcing habits that make things harder in the later game, try to avoid early investment in skills like counters, arrow deflection, bombs, etc. When prioritizing the pair of basic attacks, a good order to go in is Muscle Memory (I prefer to max out one stat before moving onto another to avoid diluting my bonuses) followed by Strength Training. ![]() The damage difference isn’t so significant that the fast attacks ever lag much, and there are plenty of enemies who are quite tricky to land a heavy blow on - overall, heavy attacks lack the versatility of their more agile cousins. Heavy attacks are useful to pick up over time, but fast attacks are more of a priority. ![]() For the most part, this will mean investing in light attacks. What are the best early skills in The Witcher 3? Investing in damage early on is a good option for almost any build. So if carry weight is a huge concern for an upcoming section of gameplay (clearing out a bunch of points of interest in a given area, for example), you might pick up Strong Back until you need to prioritize damage later. Because of the abundance of Potions of Clearance in the late game, you have a lot of freedom to experiment with different builds and compensate for mistakes later, optimizing your build for whatever additional developments…develop. One general rule I would cite is that players should prioritize their builds for the game stages they’ll actually be playing. Sword aglow, Geralt strikes down a wyvern
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